πŸ“‹ Changelog

Full changelog β†’
  1. Mount Rework β€” stats, unique combat effects & new taming We reworked the top mounts. Each now gives flat str/dex/int and its own combat effect. All values live in one config, so we can tune them anytime. Stat bonus (str = dex = int each): Energy Vortex +155 Β· Armored Steed +140 Β· Vampire Pet +130 Β· Large Wolf +120 Β· Giant Beetle / Skeletal Mount / Hiryu / Unicorn / Ice Bear / Sweet Bear +100 Unique effect per mount: Energy Vortex β€” +5% weapon damage and βˆ’5% incoming damage Armored Steed β€” βˆ’5% incoming damage Vampire Pet β€” +5% lifesteal (melee and spells) Large Wolf β€” +5% weapon damage Unicorn β€” +7% spell damage Skeletal Mount β€” +10% critical strike chance Hiryu β€” 5% chance to deal +50% bonus damage Giant Beetle β€” 15% chance to Major-poison your target (works through Anti-Poison fish) Ice Bear β€” 5% chance to freeze your target ~1s (icy-weapon stun) Sweet Bear β€” 10% chance to paralyze your target (works through Anti-Paralyze fish) New taming requirement for Giant Beetle, Skeletal Mount, Hiryu, Unicorn, Ice Bear and Sweet Bear: 310% taming + a full +10 Taming set (10 items) that burns on tame + a Sunfury Crook. (Vampire Pet & Large Wolf: 310% + the burning set. Armored Steed: also needs 5 Mystic Eggs. Energy Vortex: buy from the website Shop β†’ Mounts for WGP.) Stat bonuses swap cleanly when you change mounts, and effects apply live while you ride. Full table: Library β†’ Taming on the website.
    … Read more β†’
  2. Buffed: Archers total damage for +7% Added: Now when you hit Serpent's Crystal you get 50% more damage from other players for 3 sec. Each hit renews timer. Talent System β€” Bugfixes & Reworks Big pass over the class talent trees. Many talents were dead, mis-wired, or silently doing nothing β€” all reviewed and fixed. ο»Ώ Warrior Berserk now works β€” it was accidentally scaling off Swordsman instead of maces. Enrage now works β€” the buff was completely inactive; timer logic fixed. Iron Skin & Crusher β€” fixed armor/armor-ignore bugs (were reading the wrong character). Spell Ward β€” implemented: up to 70% chance (at max rank) to resist stat-draining spells (Curse/Clumsy/Weaken/Feeblemind…). Murder β€” implemented: bonus damage vs monsters. Grand Protector β€” implemented: bonus armor vs monsters. Vanquisher β€” now correctly applies only with maces. ο»ΏArcher Piercing Arrows & Hardened Leather β€” fixed (armor-ignore/armor bugs). Master Thief β€” implemented: up to 70% chance (at max rank) to avoid being revealed while hidden. Master Hunter β€” now also boosts damage vs demons, not just dragons. Aspect of Shadows β€” fixed: now scales with rank (up to 10% at max) instead of a broken flat roll. Heavy Armed & Holy Arrows β€” now correctly restricted to bows. ο»ΏMage Fire / Arcane / Destruction Mastery β€” now always grant their damage bonus (previously required an equipped Powerbook with charges). Arcane Fortitude β€” implemented: reduces your chance to be critically hit. Spirit Heal β€” fixed: it was blocked in all normal combat and never fired. Quality of life: proc-based talents now print Talent worked: <name> when they trigger, so you can see them working. Also in this patch Serpent's Hold Battle: re-entry portal cooldown increased 15s β†’ 25s. Color Tournament: fixed an exploit that let players sneak a held potion/item into the arena. Dark Ghost weapons reworked β€” stamina drain now scales The Dark Ghost set no longer drains a flat stamina amount β€” it now hits a percentage of your maximum stamina: Dark Ghost Bow & Dark Ghost Mace β€” drain 40% of the target's max stamina on proc. Dark Ghost Shield β€” drains 25% of the attacker's max stamina on proc. This makes the drain consistent against high-stamina targets (mounts, high-DEX builds) instead of being a fixed hit. Proc chance and the anti-NPC "Handle!" effect are unchanged.
    … Read more β†’
  3. Changed: Serpent's Hold battle mechanic - Now when battle starts first creates 4 Basic posts and 1 Grand post (grand post location also changed, now it is same where crystall spawns), after all 5 posts are captured they spawn Serpent's Crystal.
    … Read more β†’

πŸ—“ UOWOS Upcoming Events

All events β†’
When Event Mode Duration Prize
25.07.2026 Β· 21:00 Color Tournament πŸ‘₯ Team 20 min ELO + Sosaria Pass progress

πŸ“œ About

UOWOS is a long-running custom Ultima Online shard built on Sphere 0.56b β€” a hand-crafted PvE/PvP world with two decades of evolution under the hood.

  • βš”οΈ100 levels & talents β€” every level earns a talent point on a tree tailored to your class (Knight, Hunter, Wizard).
  • πŸ›‘οΈ3 factions β€” Order, Chaos, and Vampire; guild wars, faction-only zones, faction-coloured gear.
  • 🎨Modern events β€” Color Tournament with ELO ranking, CTF, automated 1v1/2v2/3v3 stone, Zombie Infection, BLB siege and more.
  • πŸ†Sosaria Pass β€” seasonal battle-pass with quests, milestone rewards, premium tier and a fresh climb each season.
  • πŸ“ˆPlayer-driven economy β€” donation-free WGP earned in-game, custom shop, guild stones, housing.
  • 🌍3 languages β€” full UI in English, Russian and Latvian.