π Changelog
Full changelog β-
Changed: Exp gain rate increased for 20% until summer end Balance: Archers & Melee We looked into why archers had a ~0.8s swing while melee sat at ~0.6s with equal stats. The cause isn't weapon stats (Mind Bow's speed is actually higher than its melee counterpart) β it's built into the core engine itself: archery is slower than melee by design. We first tried raising bow speed, but reverted it: a speed boost is a multiplier, so it would speed up even a naked player with zero dex investment (a cheesy "naked machine-gun archer"). Final solution: we reduced bow swing time by a flat β0.2 sec (bows/crossbows only). This is a fair buff β the 0.2s comes off everyone equally, so a naked/low-dex archer still shoots slowly, while a properly built archer is the one who benefits. Archer swing now β melee swing β parity achieved. Melee was left untouched. For getting 0.6sec swing with Mind Bow you need 510 dex now. Darkghost 675 for 0.6sec World Boss The In Vas Por (Chain Lightning) attack now strikes once per 1 second instead of every 2. Damage increased from 100 to 150. Elixir & spell-school damage fix Fixed Elixir of Fire Power / Arcane Power / Destruction β Now correctly grant +30% / +30% / +50% school spell damage. Fixed the Fire / Arcane / Destruction Mastery talents β the school damage bonus was being read from the target instead of the caster, so the talents effectively did nothing. Now applied to the caster as intended. Event registration / logout Fixed the "same IP already in event" bug: when a registered player logged out, their IP stayed locked, so they couldn't re-register after reconnecting. On logout the IP is now cleared (Color Tournament and all shared-IP events), and TFE now drops the player from the lobby and skips left/logged-out players in its IP scan. Color Tournament change: Now Archer get Tournament bow with 30-40 dmg, 48 speed and +200Ap and +20Crit, Warrior get Tournament sword with 40-50 dmg, 52speed and +200Ap and +20Crit. No more ashutar effects and high damage Color TM map updated Image Image Fishing β You can now fish in the open sea (deep water from a boat), not just near the shore. World Boss β Attacking the World Boss now marks you: for 3 seconds after you hit it, you take +30% damage from other players. Fight smart around the boss! The top damage dealer is also announced in Discord when the boss is slain. Mage spell-damage cap raised to 300 (other classes stay at 260). Fixed: Now 15 sec wait time to loot if you haven't damaged last 15 sec before player death works correctly Fixed: Color TM bug when if you are dead after relogin you became alive Fixed: No loot wait time in Duel Area anymore World Boss β Update The World Boss now has an icy stun on its attacks: every hit has a 33% chance to freeze your movement for 1 second ("Ice Impact!"), just like an icy-weapon enchant. Keep moving β and don't get caught standing still next to it! Fish Update The Restore 70hp Fish can no longer be used inside guard zones (Britain, Moonglow, Cove and all other guarded towns) Golden Fish fish chance increased x2 Golden Fish added to Shop on websiteβ¦ Read more β
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Mount Rework β stats, unique combat effects & new taming We reworked the top mounts. Each now gives flat str/dex/int and its own combat effect. All values live in one config, so we can tune them anytime. Stat bonus (str = dex = int each): Energy Vortex +155 Β· Armored Steed +140 Β· Vampire Pet +130 Β· Large Wolf +120 Β· Giant Beetle / Skeletal Mount / Hiryu / Unicorn / Ice Bear / Sweet Bear +100 Unique effect per mount: Energy Vortex β +5% weapon damage and β5% incoming damage Armored Steed β β5% incoming damage Vampire Pet β +5% lifesteal (melee and spells) Large Wolf β +5% weapon damage Unicorn β +7% spell damage Skeletal Mount β +10% critical strike chance Hiryu β 5% chance to deal +50% bonus damage Giant Beetle β 15% chance to Major-poison your target (works through Anti-Poison fish) Ice Bear β 5% chance to freeze your target ~1s (icy-weapon stun) Sweet Bear β 10% chance to paralyze your target (works through Anti-Paralyze fish) New taming requirement for Giant Beetle, Skeletal Mount, Hiryu, Unicorn, Ice Bear and Sweet Bear: 310% taming + a full +10 Taming set (10 items) that burns on tame + a Sunfury Crook. (Vampire Pet & Large Wolf: 310% + the burning set. Armored Steed: also needs 5 Mystic Eggs. Energy Vortex: buy from the website Shop β Mounts for WGP.) Stat bonuses swap cleanly when you change mounts, and effects apply live while you ride. Full table: Library β Taming on the website.β¦ Read more β
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Buffed: Archers total damage for +7% Added: Now when you hit Serpent's Crystal you get 50% more damage from other players for 3 sec. Each hit renews timer. Talent System β Bugfixes & Reworks Big pass over the class talent trees. Many talents were dead, mis-wired, or silently doing nothing β all reviewed and fixed. ο»Ώ Warrior Berserk now works β it was accidentally scaling off Swordsman instead of maces. Enrage now works β the buff was completely inactive; timer logic fixed. Iron Skin & Crusher β fixed armor/armor-ignore bugs (were reading the wrong character). Spell Ward β implemented: up to 70% chance (at max rank) to resist stat-draining spells (Curse/Clumsy/Weaken/Feeblemindβ¦). Murder β implemented: bonus damage vs monsters. Grand Protector β implemented: bonus armor vs monsters. Vanquisher β now correctly applies only with maces. ο»ΏArcher Piercing Arrows & Hardened Leather β fixed (armor-ignore/armor bugs). Master Thief β implemented: up to 70% chance (at max rank) to avoid being revealed while hidden. Master Hunter β now also boosts damage vs demons, not just dragons. Aspect of Shadows β fixed: now scales with rank (up to 10% at max) instead of a broken flat roll. Heavy Armed & Holy Arrows β now correctly restricted to bows. ο»ΏMage Fire / Arcane / Destruction Mastery β now always grant their damage bonus (previously required an equipped Powerbook with charges). Arcane Fortitude β implemented: reduces your chance to be critically hit. Spirit Heal β fixed: it was blocked in all normal combat and never fired. Quality of life: proc-based talents now print Talent worked: <name> when they trigger, so you can see them working. Also in this patch Serpent's Hold Battle: re-entry portal cooldown increased 15s β 25s. Color Tournament: fixed an exploit that let players sneak a held potion/item into the arena. Dark Ghost weapons reworked β stamina drain now scales The Dark Ghost set no longer drains a flat stamina amount β it now hits a percentage of your maximum stamina: Dark Ghost Bow & Dark Ghost Mace β drain 40% of the target's max stamina on proc. Dark Ghost Shield β drains 25% of the attacker's max stamina on proc. This makes the drain consistent against high-stamina targets (mounts, high-DEX builds) instead of being a fixed hit. Proc chance and the anti-NPC "Handle!" effect are unchanged.β¦ Read more β
π UOWOS Upcoming Events
All events β| When | Event | Mode | Duration | Prize |
|---|---|---|---|---|
| 31.07.2026 Β· 21:00 | Color Tournament | π₯ Team | 20 min | ELO + Sosaria Pass progress |
π About
UOWOS is a long-running custom Ultima Online shard built on Sphere 0.56b β a hand-crafted PvE/PvP world with two decades of evolution under the hood.
- βοΈ100 levels & talents β every level earns a talent point on a tree tailored to your class (Knight, Hunter, Wizard).
- π‘οΈ3 factions β Order, Chaos, and Vampire; guild wars, faction-only zones, faction-coloured gear.
- π¨Modern events β Color Tournament with ELO ranking, CTF, automated 1v1/2v2/3v3 stone, Zombie Infection, BLB siege and more.
- πSosaria Pass β seasonal battle-pass with quests, milestone rewards, premium tier and a fresh climb each season.
- πPlayer-driven economy β donation-free WGP earned in-game, custom shop, guild stones, housing.
- π3 languages β full UI in English, Russian and Latvian.